My experience at HTC has taught me to adapt my skillset to handle any design problem, even if it doesn't have a common understanding in the design space. As one of the first half-dozen UX designers working on the first room-scale VR product, I created in-VR common controls along with a design consultant that allowed other designers to work faster and create a seamless experience.
Furthermore, I worked on HTC's wearables projects for almost a year and a half. During my time, I worked on nearly a half-dozen different types of devices, from smart bands to scales. I learned how to quickly understand the use cases and balance business needs simultaneously with a focus on creating the best user experience. My leadership skills and confidence allowed me to deliver exceptional results.
These experiences taught me that UX design is more than just what appears on the screen. It must consider the outside world just as much as the user interface. My confidence in handling complex design problems and delivering high-impact results is unwavering.